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Videos of the presentations are posted on the Vulkanised 2023 event page

Vulkanised 2023 - Thanks for a great event!

February 7-9, 2023 | Munich, Germany

Event Page

Khronos Strengthens Vulkan Ecosystem

Announcing Vulkan 1.3

Vulkan 1.3 mandates widely supported features into the core standard; the Vulkan Roadmap provides visibility into Vulkan’s future requirements for key markets; Profiles streamline development and deployment of portable applications

Vulkan 1.3 Press Release

Hades - Supergiant Games

Now Available with Vulkan on PC & Nintendo Switch

Hades

Hades is a multi award winning rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.

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Half Life: Alyx - Valve

Vulkan for VR

Half-Life: Alyx

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

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Path of Exile - Grinding Gear Games

Available on PC and macOS with Vulkan

Path of Exile

Path of Exile is a free-to-play online Action RPG set in the dark fantasy world of Wraeclast. Available on PC, macOS with Vulkan.

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Vulkan Platform Support

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API.

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

Latest Vulkan API Extensions and Additions

Baldur's Gate 3 - Larian Studios

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

New to Graphics Programming?

If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.

Marek Okon - Unsplash

Community

Join Our Community

There are several ways to follow the latest Vulkan developments, get questions answered and make suggestions for improvement.

You'll find thriving Vulkan community discussions on several forums and social media platforms below. It's a great way to get involved!

Latest project

Vulkan Portability

Vulkan® Portability™ aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12 and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms

Latest project

Vulkan SC

The release of the Vulkan SC 1.0 specification on March 1, 2022 marked an important milestone in delivering a new generation of safety-critical APIs. Based on the Vulkan 1.2 API, Vulkan SC meets the needs of safety-critical systems to leverage the performance of modern GPUs to satisfy their graphics and compute requirements.

Events

Upcoming Events

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High-Performance Graphics (HPG) is the leading international forum for performance-oriented graphics and imaging systems research, including innovative algorithms, efficient implementations,…
Khronos Developer Day Japan 開催! Register for free today! All presentations will be in English This Developer Day will feature presentations by leading experts in OpenXR and Vulkan.  The…
News

The Latest on Vulkan

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The Vulkan headers now include the following new extensions: VK_LAYER_KHRONOS_shader_object emulation layer (beta) VK_EXT_attachment_feedback_loop_dynamic_state VK_KHR_ray_tracing_position_fetc VK_EXT_shader_objec VK_EXT_shader_tile_imag VK_NV_displacement_micromap VK_KHR_map_memory2
On April 27, 2023 the Vulkan® Ray Tracing TSG released the VK_KHR_ray_tracing_position_fetch extension, which exposes the ability to fetch vertex positions from an acceleration structure hit when tracing rays. The SPIR-V SPV_KHR_ray_tracing_position_fetch and GLSL GL_EXT_ray_tracing_position_fetch extensions have also been released to provide SPIR-V and GLSL support for this functionality. The position of scene geometry is provided to ray tracing acceleration structures at build time and they include a derived form of the positions to enable efficient ray tracing and queries. Applications frequently require the position or a derived attribute of a triangle on a hit. For example, the geometric normal of the hit can be used as a biased ray origin for shadow rays in path tracers to prevent self intersection. The Ray Tracing Position Fetch extension enables direct retrieval of position and attribute information to avoid duplication of geometry data storage.
New features and improvements include: Update Khronos Vulkan Headers to 1.3.246 Support Navi3x floating point instructions Support extensions VK_KHR_map_memory2, VK_EXT_image_sliced_view_of_3d, VK_EXT_vertex_input_dynamic_state, VK_EXT_extended_dynamic_state3, VK_EXT_shader_module_identifier, VK_EXT_mesh_shader, VK_EXT_pipeline_library_group_handles, VK_EXT_descriptor_buffer
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