Today, Khronos is releasing a set of Provisional Vulkan video acceleration extensions: ‘Vulkan Video’. This blog gives an overview of Vulkan’s new video processing capabilities
The new VK_KHR_synchronization2 extension includes several improvements to make Vulkan Synchronization easier to use, without major changes to the fundamental concepts
VK_KHR_synchronization2 extension brings extensive improvements to Vulkan queue submission, events, and pipeline barriers resulting in significant usability enhancements
Recently, I was asked to port the software for Habitat from NAP 0.3 to 0.4 and make appropriate performance improvements with the new render engine in mind.
Our goal was to reach feature parity asap, optimize where possible and make sure all NAP demos run equally well on Windows, Linux and macOS.
This blog summarizes how the Vulkan Ray Tracing extensions were developed, and illustrates how they can be used by developers to bring ray tracing functionality to their applications
For the past two years, Holochip has been working on light field technology for the US Navy’s Aegis program. The program calls for a table top light field display...
Today, Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework.
The Khronos Vulkan Working Group has released the final Vulkan Ray Tracing extensions that seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework
The Vulkan Working Group has just released the VK_KHR_fragment_shading_rate extension, which provides a new, flexible technique to control the fragment shading rate