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THE PREMIER VULKAN DEVELOPER CONFERENCE

Vulkanised 2027

February 8-12, 2027 | Europe (Provisional)

Vulkanised 2027

The 9th Vulkan Developer Conference | Europe | Feb 8-10, 2027 (Provisional)

The Premier Conference for Vulkan Developers and Implementors

Vulkanised is the largest annual event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

As in 2026, the Shading Languages Symposium is expected to be co-located and run immediately after Vulkanised 2027. The symposium focuses on the evolving shader landscape and the emerging technologies, rendering paradigms that are shaping the next generation of graphics programming.

STAY INFORMED

We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.

Designed for Vulkan Developers

About Vulkanised

Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium that manages the Vulkan standard. Vulkanised is designed by and for Vulkan developers with the goal of providing a warm and welcoming event for the Vulkan community. View the Vulkanised Archive for previous programs. As a not-for-profit organization we aim to keep our registration fees as low as possible to just cover our costs.

LEARN FROM EXPERTS

Learn

The 2027 program will include keynote presentations, technical talks, a panel discussion, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, Direct3D, WebGPU, or Metal.

ENGAGE WITH EXPERTS

Connect

Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners, and members of the Vulkan Working Group. To get the most from the event simply participate in the & and panel discussions, or network during the welcome reception, breaks, and conference dinner.

VENUE AND LOGISTICS

Location, Travel & Hotels

Vulkanised 2027 is taking place in Europe - Venue to be confirmed.

  • Host: To be confirmed.
  • Venue: To be confirmed
  • View location on Google Maps.
  • Hotels - The venue is well served by local hotels that are just a short walk, taxi or ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
  • Travel Visas - Please check if you will need a visa to visit. If you do, and will require an invitation letter as part of your application, please email [email protected] as soon as your registration is confirmed.

Vulkanised Sponsors

Vulkanised is made possible through the generous support of our sponsors. Our 2027 sponsors will be announced shortly. For 2026 we were delighted to have Qualcomm as our venue sponsor, plus devSH Graphics Programming, Google, LunarG and NVIDIA.

Please email: [email protected] if you would like to discuss becoming a sponsor for 2027.

Vulkanised sponsor logos including devsh, google, Khronos, LunarG and qualcomm
CO-LOCATED CONFERENCE

Shading Languages Symposium

February 11-12, 2027 (Provisional)

This ground-breaking symposium brings together shader developers, researchers and technical artists with shading language implementors to share experiences, discuss the current challenges and explore the future of shading languages and real-time rendering technologies. The Symposium is organised by the Khronos Group, and will take place immediately after Vulkanised. View the Symposium's 2026 Program

STAY INFORMED

SUBSCRIBE TO STAY INFORMED

Get Vulkanised, Vulkan and Symposium Updates

Subscribe to the Vulkan Newsletter to get updates on Vulkanised 2027, the Shading Languages Symposium, and Vulkan. Select the relevant checkbox when subscribing.

KEEP ME INFORMED

BUILDING ON A STRONG FOUNDATION

The Vulkanised Archive

Vulkanised continues to build on the success of previous events and webinars.

See other upcoming and recent Vulkan Events.

SHARE YOUR VULKAN EXPERIENCE

Call for Submissions - OPENING SOON

The organizers are seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to your submissions.

Submission Deadline: Sunday October 16, 2026

VIEW CALL FOR SUBMISSIONS


Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.