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Godot 4.0 runs on Windows, Linux, and MacOS, and also Android devices. The Goldot team embedded OpenXR in the engine’s core and introduced Godot XR tools, which will help developers of XR projects. With two new Vulkan backends (Clustered and Mobile), Godot rendering has never been so advanced. While Godot is excited to leverage Vulkan for performance optimization going forward, it was very important not to penalize users with less powerful hardware. For that, they’ve integrated an OpenGL-based compatibility renderer aimed at supporting older and lower-end devices. As always, Godot wants to see people create games on the full spectrum of devices for everyone to enjoy. They’re also working on a Direct3D 12 renderer for better Windows and Xbox support. With Je06jm‘s contribution, you can now also take advantage of AMD’s Fidelity FX Super Resolution 1.0 (FSR 1.0) to dynamically and beautifully render at lower resolution while keeping your game running smoothly. Spoiler: Support for FSR 2.1 is planned in future releases.
AMD has released a new version of it’s AMDVLK Vulkan driver. The update brings support for VK_EXT_physical_device_drm extension for querying Direct Rendering Manager (DRM) properties for physical devices, enabling users to match Vulkan physical devices with DRM nodes on Linux. The update also fixes a couple of potential CTS failures.
AMD has released a new version of it’s AMDVLK Vulkan driver. The update brings support for VK_EXT_physical_device_drm extension for querying Direct Rendering Manager (DRM) properties for physical devices, enabling users to match Vulkan physical devices with DRM nodes on Linux. The update also fixes a couple of potential CTS failures.
LunarG, developers of the Vulkan SDK, are asking Vulkan developers to complete a survey to better understand what’s working well and what needs improvement in the Vulkan API ecosystem. This survey is a cooperative effort between LunarG and the Khronos Vulkan Working Group. The survey closes on Monday, February 27th, 2023.
Vulkan Video gives developers the choice of a powerful new API for accessing video processing acceleration. NVIDIA is expanding its commitment to Vulkan Video with tools and samples to help applications efficiently harness this significant new functionality. In this NVIDIA blog post, they will help you discover whether Vulkan Video is right for your application—and if so, how to get started.
The Khronos Group announces that LunarG has released the Vulkan Software Development Kit (SDK) version 1.3.239.0 for Windows and Linux with full support for the four Vulkan Video extensions finalized in December 2022, including header upgrades and Validation Layer integration. Together with drivers shipping from multiple GPU vendors, developers are now equipped with the essential tools to use Vulkan Video-accelerated H.264 and H.265 decode in frameworks and applications.